![]() ![]() Also, if you missed our livestream giveaway with the Black Mesa developers earlier this month, you can watch it here to listen to some commentary from them about the recent updates. We are excited to see what’s next in store for Black Mesa. All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder. (There are still some things that need to be fixed, and will be fixed in upcoming patches). + Fixed game_round_win Entity to actually win rounds. + Fixed 'FIX IT DENIZ' skin on monitor in UC. For added flexibility, the user can load custom cabinet impulse responses.13. + Added godrays enable checkbox to the options menu The four included cabinet models (ML Mega Djent, ML Mega OS, ML Mars PR-M75, and ML Bgnr Uber) provide a decent amount of guitar tone flexibility.That said, much like the Djent God amp model, the included cabinets are oriented towards high-gain guitars. + Added muzzle flash dynamic light checkbox to options menu. + Crossfire Optimization increased - will run much smoother now. ![]() + Fixed the where placing 11 satchels crashed the MP server Kleiners head and hands are now properly smooth (smoooooth as jazz) + RPG rocket won't clip with the rocket when reloading. + Fixed various spelling errors and missing. + Fixed a bug in the balanced spawn system Here’s the changelog: + Fixed bouncing Bolts from the crossbow in MP In addition, the Steam version of Black Mesa was just updated with a small patch, which contains minor fixes and improvements, mainly addressing the recently released Crossfire Multiplayer Update. You can download On A Rail Uncut on the Steam Workshop. The mod adds a large portion of new gameplay to Black Mesa, and includes several of the iconic scenes cut from the final Black Mesa release, such as the storage bay ambush and the moving overhead cargo rooms. Here’s a few images, see if you can recognise where they are in the original Half-life. The Black Mesa soundtrack is now available to download via the project's site.The mod attempts to extend the chapter to the length of the original in Half-Life 1 and includes 4 large new maps, which are placed in-between the existing Black Mesa level changes. According to the project's site, Black Mesa will not require Half-Life: Source to play-just a copy of any Source engine game installed on Steam. The mod project was launched in 2004 following fan disappointment over Valve's official Half-Life remake, Half-Life: Source. ![]() The remake will include the original game's protagonist, Gordon Freeman, as well as the original cast of characters and environments. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible."Ī remake of Valve's original 1998 title Half-Life using the Source engine, Black Mesa promises a fully reconstructed Half-Life universe built from the ground up with new models, maps, soundtrack, voice acting, and textures. ![]() "This will include our re-envisioning of Half-Life all the way up to Lambda Core. "On September 14th you will see the first release of Black Mesa," Montero said in his post. The mod's official website has been updated with a countdown timer, and Black Mesa project leader Carlos Montero posted on the site's forums confirming the game's official release. The community behind the development of Half-Life mod Black Mesa (formerly Black Mesa: Source) has announced that the first part of the game will finally be released on September 14 this year. ![]()
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